9 research outputs found

    MĂ©thodes de tatouage robuste pour la protection de l imagerie numerique 3D

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    La multiplication des contenus stéréoscopique augmente les risques de piratage numérique. La solution technologique par tatouage relève ce défi. En pratique, le défi d une approche de tatouage est d'atteindre l équilibre fonctionnel entre la transparence, la robustesse, la quantité d information insérée et le coût de calcul. Tandis que la capture et l'affichage du contenu 3D ne sont fondées que sur les deux vues gauche/droite, des représentations alternatives, comme les cartes de disparité devrait également être envisagée lors de la transmission/stockage. Une étude spécifique sur le domaine d insertion optimale devient alors nécessaire. Cette thèse aborde les défis mentionnés ci-dessus. Tout d'abord, une nouvelle carte de disparité (3D video-New Three Step Search- 3DV-SNSL) est développée. Les performances des 3DV-NTSS ont été évaluées en termes de qualité visuelle de l'image reconstruite et coût de calcul. En comparaison avec l'état de l'art (NTSS et FS-MPEG) des gains moyens de 2dB en PSNR et 0,1 en SSIM sont obtenus. Le coût de calcul est réduit par un facteur moyen entre 1,3 et 13. Deuxièmement, une étude comparative sur les principales classes héritées des méthodes de tatouage 2D et de leurs domaines d'insertion optimales connexes est effectuée. Quatre méthodes d'insertion appartenant aux familles SS, SI et hybride (Fast-IProtect) sont considérées. Les expériences ont mis en évidence que Fast-IProtect effectué dans la nouvelle carte de disparité (3DV-NTSS) serait suffisamment générique afin de servir une grande variété d'applications. La pertinence statistique des résultats est donnée par les limites de confiance de 95% et leurs erreurs relatives inférieurs er <0.1The explosion in stereoscopic video distribution increases the concerns over its copyright protection. Watermarking can be considered as the most flexible property right protection technology. The watermarking applicative issue is to reach the trade-off between the properties of transparency, robustness, data payload and computational cost. While the capturing and displaying of the 3D content are solely based on the two left/right views, some alternative representations, like the disparity maps should also be considered during transmission/storage. A specific study on the optimal (with respect to the above-mentioned properties) insertion domain is also required. The present thesis tackles the above-mentioned challenges. First, a new disparity map (3D video-New Three Step Search - 3DV-NTSS) is designed. The performances of the 3DV-NTSS were evaluated in terms of visual quality of the reconstructed image and computational cost. When compared with state of the art methods (NTSS and FS-MPEG) average gains of 2dB in PSNR and 0.1 in SSIM are obtained. The computational cost is reduced by average factors between 1.3 and 13. Second, a comparative study on the main classes of 2D inherited watermarking methods and on their related optimal insertion domains is carried out. Four insertion methods are considered; they belong to the SS, SI and hybrid (Fast-IProtect) families. The experiments brought to light that the Fast-IProtect performed in the new disparity map domain (3DV-NTSS) would be generic enough so as to serve a large variety of applications. The statistical relevance of the results is given by the 95% confidence limits and their underlying relative errors lower than er<0.1EVRY-INT (912282302) / SudocSudocFranceF

    Méthodes de tatouage robuste pour la protection de l’imagerie numerique 3D

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    The explosion in stereoscopic video distribution increases the concerns over its copyright protection. Watermarking can be considered as the most flexible property right protection technology. The watermarking applicative issue is to reach the trade-off between the properties of transparency, robustness, data payload and computational cost. While the capturing and displaying of the 3D content are solely based on the two left/right views, some alternative representations, like the disparity maps should also be considered during transmission/storage. A specific study on the optimal (with respect to the above-mentioned properties) insertion domain is also required. The present thesis tackles the above-mentioned challenges. First, a new disparity map (3D video-New Three Step Search - 3DV-NTSS) is designed. The performances of the 3DV-NTSS were evaluated in terms of visual quality of the reconstructed image and computational cost. When compared with state of the art methods (NTSS and FS-MPEG) average gains of 2dB in PSNR and 0.1 in SSIM are obtained. The computational cost is reduced by average factors between 1.3 and 13. Second, a comparative study on the main classes of 2D inherited watermarking methods and on their related optimal insertion domains is carried out. Four insertion methods are considered; they belong to the SS, SI and hybrid (Fast-IProtect) families. The experiments brought to light that the Fast-IProtect performed in the new disparity map domain (3DV-NTSS) would be generic enough so as to serve a large variety of applications. The statistical relevance of the results is given by the 95% confidence limits and their underlying relative errors lower than er<0.1La multiplication des contenus stéréoscopique augmente les risques de piratage numérique. La solution technologique par tatouage relève ce défi. En pratique, le défi d’une approche de tatouage est d'atteindre l’équilibre fonctionnel entre la transparence, la robustesse, la quantité d’information insérée et le coût de calcul. Tandis que la capture et l'affichage du contenu 3D ne sont fondées que sur les deux vues gauche/droite, des représentations alternatives, comme les cartes de disparité devrait également être envisagée lors de la transmission/stockage. Une étude spécifique sur le domaine d’insertion optimale devient alors nécessaire. Cette thèse aborde les défis mentionnés ci-dessus. Tout d'abord, une nouvelle carte de disparité (3D video-New Three Step Search- 3DV-SNSL) est développée. Les performances des 3DV-NTSS ont été évaluées en termes de qualité visuelle de l'image reconstruite et coût de calcul. En comparaison avec l'état de l'art (NTSS et FS-MPEG) des gains moyens de 2dB en PSNR et 0,1 en SSIM sont obtenus. Le coût de calcul est réduit par un facteur moyen entre 1,3 et 13. Deuxièmement, une étude comparative sur les principales classes héritées des méthodes de tatouage 2D et de leurs domaines d'insertion optimales connexes est effectuée. Quatre méthodes d'insertion appartenant aux familles SS, SI et hybride (Fast-IProtect) sont considérées. Les expériences ont mis en évidence que Fast-IProtect effectué dans la nouvelle carte de disparité (3DV-NTSS) serait suffisamment générique afin de servir une grande variété d'applications. La pertinence statistique des résultats est donnée par les limites de confiance de 95% et leurs erreurs relatives inférieurs er <0.

    Stereoscopic video watermarking: a comparative study

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    International audienceDespite the sound theoretical, methodological, and experimental background inherited from 2D video, the stereoscopic video watermarking imposed itself as an open research topic. Paving the way towards practical deployment of such copyright protection mechanisms, the present paper is structured as a comparative study on the main classes of 2D watermarking methods (spread spectrum, side information, hybrid) and on their related optimal stereoscopic insertion domains (view or disparity based). The performances are evaluated in terms of transparency, robustness, and computational cost. First, the watermarked content transparency is assessed by both subjective protocols (according to ITU-R BT 500-12 and BT 1438 recommendations) and objective quality measures (five metrics based on differences between pixels and on correlation). Secondly, the robustness is objectively expressed by means of the watermark detection bit error rate against several classes of attacks, such as linear and nonlinear filtering, compression, and geometric transformations. Thirdly, the computational cost is estimated for each processing step involved in the watermarking chain. All the quantitative results are obtained out of processing two corpora of stereoscopic visual content: (1) the 3DLive corpus, summing up about 2 h of 3D TV content captured by French professionals, and (2) the MPEG 3D video reference corpus, composed of 17 min provided by both academic communities and industrials. It was thus established that for a fixed size of the mark, a hybrid watermark insertion performed into a new disparity map representation is the only solution jointly featuring imperceptibility (according to the subjective tests), robustness against the three classes of attacks, and nonprohibitive computational cost

    High-definition three-dimensional television disparity map computation

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    International audienceBy reconsidering some two-dimensional video inherited approaches and by adapting them to the stereoscopic video content and to the human visual system peculiarities, a new disparity map is designed. First, the inner relation between the left and the right views is modeled by some weights discriminating between the horizon- tal and vertical disparities. Second, the block matching operation is achieved by considering a visual related measure (normalized cross correlation) instead of the traditional pixel differences (mean squared error or sum of absolute differences). The advanced three-dimensional (3-D) video-new three step search (3DV-NTSS) disparity map (3-D Video-New Three Step Search) is benchmarked against two state- of-the-art algorithms, namely NTSS and full-search MPEG (FS- MPEG), by successively considering two corpora. The first corpus was organized during the 3DLive French national project and regroups 20 min of stereoscopic video sequences. The second one, with similar size, is provided by the MPEG community. The experimental results demonstrate the effectiveness of 3DV-NTSS in both reconstructed image quality (average gains between 3% and 7% in both PSNR and structural similarity, with a singular exception) and computational cost (search operation number reduced by average factors between 1.3 and 13). The 3DV-NTSS was finally validated by designing a water- marking method for high definition 3-D TV content protection

    Tatouage stéréoscopique

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    CONTINUOUS vs. DISCRETE SCALE STEREOSCOPIC VIDEO SUBJECTIVE EVALUATION: CASE STUDY ON ROBUST WATERMARKING

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    International audienceThis paper establishes the theoretical relation between the scores assigned by observers on continuous and discrete (q unevenly distributed classes) scales. The experimental results validate this theoretical relation and bring to light the impact of the semantic labels, generally associated to the quality levels, in the evaluation process. They consider image quality, depth perception and visual comfort according to a Single Stimulus Continuous Quality Evaluation procedure. The full reference content is represented by 2 hours 11 minutes of HD 3DTV content. The modified content (the content to be evaluated) is obtained by watermarking the latter. A total of 110 observers, randomly assigned to three independent panels (reference, cross-checking and a posteriori validation panels) are inquired. The statistical investigations include outlier detection, Chi- square goodness-on fit test, Gaussian mixture probability density function estimation, Student’s t-test and binomial test

    Subjective quality assessment for stereoscopic video. Case study on robust watermarking

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    International audienceThis paper investigates three key issues related to full reference subjective quality evaluation tests for stereoscopic video, namely, the number of quality levels on the grading scale, the number of observers in the evaluation panel, and the inter-gender variability. It is theoretically demonstrated that the scores assigned by the observers on a continuous grading scale can be a posteriori mapped to any discrete grading scale, with controlled statistical accuracy. The experiments, performed in laboratory conditions, consider image quality, depth perception and visual comfort. The original content (i.e. the full reference) is represented by the 3DLive corpus, composed of 2 hours 11 minutes of HD 3DTV content. The modified content (i.e. the content to be evaluated) is obtained by watermarking this corpus with four methods. A panel of 60 observers (32 males and 28 females) was established from which further randomly selected sub-panels of 30 and 15 observers were also subsequently extracted. In order to simulate a continuous scale, the subjective evaluation was carried out on 100 quality levels, which are a posteriori mapped to discrete scales of q quality levels, with q between 2 and 9. The statistical investigation focused on the Mean Opinion Score and considered three types of statistical inferences: outliers detection, confidence limits, and paired t-tests
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